Engine-neutral behavior tree and utility AI code for NPCs in any language: Blackboard, reactive composites, decorators and response-curve scoring. Use when an enemy keeps chasing after losing sight, restarts its action every frame or flip-flops between choices. Not for FSMs, steering or pathfinding (`game-ai`) or Unreal BT, EQS and StateTree (`unreal-behavior-trees`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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