KitScout

Categories › Media & Design › Audio, speech & transcription

audio-design

SkillInstall · skills CLI

Engine-neutral game audio technique: bus layout, volume sliders in decibels, loudness, ducking music under dialogue, adaptive music and SFX variation, with Godot, Unity and FMOD/Wwise mappings. Use when mixing a game, making music react to combat, fixing repetitive footsteps or beat sync, or a mix that clips or pumps. Not for the Godot audio API (`godot-audio`).

Install

KitScout test notes

Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.

Similar tools

  • audio-jingle 107,474 ★
    Audio generation skill — jingles, beds, voiceover, and sound effects. Routes music requests to Suno V5 / Udio
  • deepgram-automation 79,395 ★
    Automate Deepgram tasks via Rube MCP (Composio). Always search tools first for current schemas.
  • ElevenLabs Automation 79,395 ★
    Automate ElevenLabs text-to-speech workflows -- generate speech from text, browse and inspect voices, check su
  • detecting-deepfake-audio-in-vishing-attacks 36,058 ★
    Detect AI-generated deepfake audio used in voice phishing (vishing) by extracting spectral features (MFCC, spe
  • multimodal-audiocraft 33,462 ★
    PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when