Builds and debugs Bevy 0.20 games in Rust: components, Query and Commands systems, schedules, States, observers and headless tests. Use when Cargo.toml depends on bevy, on a B0001 query-conflict panic, or pre-0.20 code (EventReader, SpriteBundle). Not for engine-neutral AI, generation, physics or shaders (`game-ai`, `procedural-gen`, `physics-tuning`, `shader-programming`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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