Builds and tunes game cameras, engine-neutral with Godot and Cinemachine 3 mappings: 2D follow with deadzone and look-ahead, third-person orbit, first-person look and split-screen. Use when the camera lags, jitters while following, shows past the level edge, clips through walls or changes with frame rate. Not for shake (`game-feel`) or physics timestep jitter (`physics-tuning`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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