Designs first-person shooter combat in any engine: hitscan vs projectiles, time-to-kill, damage falloff, recoil patterns, ADS sensitivity and lag-compensated hits. Use for a Doom- or Counter-Strike-like, or guns that feel weak or shots that do not register. Not for the camera rig (`camera-systems`), shake and hit-stop (`game-feel`) or raycast APIs (`godot-physics`, `unity-physics`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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