Godot 4.7 CharacterBody2D movement in GDScript: platformer run and jump, top-down 8-direction motion, slopes and one-way platforms, with a headless landing test. Use when a 2D controller will not move, falls through the floor or is_on_floor() is always false. Not for coyote time and jump feel (`platformer`), RigidBody2D, raycasts or 3D (`godot-physics`) or tile levels (`godot-tilemap`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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