Godot 4.7 audio APIs: AudioStreamPlayer 2D and 3D, the bus layout, AudioServer volume and mute, polyphony, looping imports and playback position for beat sync. Use when wiring SFX, music or volume sliders in Godot, or a sound is silent, cut off, does not loop or ignores its bus. Not for engine-neutral mixing, ducking or adaptive music (`audio-design`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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