C# and .NET in Godot 4.7: partial node classes, the PascalCase lifecycle, [Export] and [Signal], signals as C# events, the .csproj and calling GDScript. Use for .cs scripts in Godot, porting GDScript to C#, a failed build, or a failed web or Android export. Not for GDScript (`godot-gdscript`), Unity C# (`unity-csharp-scripting`) or export presets (`godot-export`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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