GDScript 2.0 for Godot 4.7: static typing, @export and @onready, await and coroutines, and porting 3.x code. Use for .gd parse errors ("Cannot infer the type"), a coroutine that never resumes, a null @onready variable or upgrade breakage. Not for signals (`godot-signals-groups`), scenes (`godot-nodes-scenes`), C# (`godot-csharp`) or CI tests (`godot-gdscript-headless-testing`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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