Godot 4.7 high-level multiplayer: ENet host and join, @rpc with rpc_id(), MultiplayerSpawner and MultiplayerSynchronizer, with a two-instance headless test. Use for online or LAN co-op in Godot, or a rejected RPC, spawned nodes missing on clients, or state that does not sync. Not for Roblox (`roblox-networking`), server exports (`godot-export`) or local split-screen (`camera-systems`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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