Godot 4.7 scene-tree structure: reusable .tscn scenes, instantiate(), autoloads and a checker for broken res:// paths and uids. Use when spawning bullets or enemies, or on "Node not found", "previously freed instance" or scenes broken after files moved, even if the user only says the project broke. Not for GDScript syntax (`godot-gdscript`) or signals (`godot-signals-groups`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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