KitScout

Categories › Software Development › Game development & engines

godot-physics

SkillInstall · skills CLI

Godot 4.7 physics API in 2D and 3D: body and Area types, collision_layer and mask bits, Area signals for hurtboxes, RayCast and space queries, and Jolt (3D default since 4.6). Use when objects pass through each other, body_entered never fires or a raycast hits itself. Not for engine-neutral jitter and tunnelling (`physics-tuning`) or CharacterBody movement (`godot-2d-movement`).

Install

KitScout test notes

Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.

Similar tools

  • godot-gdscript-patterns 42,470 ★
    Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when buildin
  • unity-ecs-patterns 42,470 ★
    Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. U
  • game-engine 41,117 ★
    Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use whe
  • 2d-games 33,462 ★
    2D game development principles. Sprites, tilemaps, physics, camera.
  • 3d-games 33,462 ★
    3D game development principles. Rendering, shaders, physics, cameras.