Godot 4.7 Shading Language syntax and pipeline: canvas_item, spatial and particle shaders, built-ins, ShaderMaterial wiring, a headless compile check and 3.x porting. Use for a .gdshader, a SHADER ERROR, shader parameters set from GDScript, or an effect that looks washed out or sorts wrong. Not for effect maths such as dissolve or outline (`shader-programming`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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