Godot 4.7 signals and node groups: typed signals, connect() with Callables, one-shot and deferred connections, event-bus autoloads and call_group broadcasts. Use when nodes must talk without hard references, a handler fires twice or never, or the log says "already connected". Not for GDScript syntax (`godot-gdscript`) or autoload setup (`godot-nodes-scenes`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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