Engine-neutral level design with Godot checks: player metrics from the real controller, key and ability gating with a soft-lock check, and pacing. Use when laying out a level or metroidvania gates, or players get lost or a key sits behind its own door. Not for generation (`procedural-gen`), painting tiles (`godot-tilemap`, `unity-tilemap-2d`) or jump tuning (`platformer`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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