Builds and debugs LÖVE (Love2D) 11.x games in Lua: main.lua callbacks, conf.lua, fixed steps, crisp pixel-art scaling, love.filesystem saves and a scripted run. Use when main.lua calls love.*, or on blurry pixel art, the blue error screen or speed tied to frame rate. Not for Defold (`defold-core`) or engine-neutral saves and input (`save-systems`, `input-systems`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
Similar tools
godot-gdscript-patterns42,470 ★ Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when buildin
unity-ecs-patterns42,470 ★ Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. U
game-engine41,117 ★ Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use whe
2d-games33,462 ★ 2D game development principles. Sprites, tilemaps, physics, camera.
3d-games33,462 ★ 3D game development principles. Rendering, shaders, physics, cameras.