Categories › Software Development › Game development & engines
Use this skill for loading and managing game assets in melonJS — the resource descriptor format, the full asset type list, organising a multi-level game's assets as bundles (an assets file exporting common plus one bundle per level, passed to loader.preload), loading and freeing a level's bundle, preload versus load, retrieving loaded assets, base URLs and cross-origin settings, and the loading screen. Triggers on: loader, loader.preload, loader.load, resources, resources.js, assets file, getIma
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.