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Categories › Software Development › Game development & engines

melonjs-physics

SkillInstall · skills CLI

Use this skill for collision, physics bodies, movement, and spatial queries in melonJS — the built-in SAT world and the planck, matter and Rapier adapters. Covers bodyDef vs Body, collision types and masks, the collision callback family and their firing rules, raycast/queryAABB/querySphere, the behaviour differences between adapters, and which one to pick for a given game. Triggers on: which physics engine, choosing an adapter, switching adapters, setAdapter, PhysicsAdapterClass, create, rotatio

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Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.

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