Finds and fixes game frame-rate problems by measurement in Godot, Unity, Unreal or Roblox: CPU- vs GPU-bound, then the biggest fix (draw calls, pooling, GC spikes). Use for low FPS, stutter, a first-use hitch, or requests to optimize or profile. Not for build size (`unity-build-size`), physics jitter (`physics-tuning`) or network lag (`roblox-networking`, `godot-multiplayer`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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