Phaser 4 Arcade Physics movement and collision: bodies, velocity, gravity, colliders vs overlaps, groups and bullet pools. Use for a Phaser platformer or top-down controller, or a sprite that ignores physics, onFloor() always false or bodies passing through walls. Not for scenes and the loader (`phaser-core`), coyote time (`platformer`) or tunnelling theory (`physics-tuning`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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