Engine-neutral physics tuning with Godot checks: fixed timestep and interpolation, CCD against tunnelling, damping, solver iterations and collision layer matrices. Use when bodies jitter, fast objects pass through walls or physics feels floaty or wrong. Not for engine physics APIs (`godot-physics`, `unity-physics`, `roblox-physics`, `phaser-arcade-physics`) or jump feel (`platformer`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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