Designs 2D platformers in any engine: jump feel (coyote time, jump buffering, variable height, fall gravity, corner correction), wall jumps, hazards, checkpoints and one-way platforms. Use for a Mario- or Celeste-like, or a jump that feels floaty or laggy. Pair with the engine skill (`godot-2d-movement`, `phaser-arcade-physics`). Not for generic input buffering (`input-systems`) or juice (`game-feel`).
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KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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