Engine-neutral procedural generation in Python with Godot and Unity mappings: seeded RNG, dungeon layouts, wave function collapse, noise terrain and loot tables. Use for a dungeon generator, WFC or Perlin terrain, or seeds that give different maps. Not for roguelike run structure (`roguelike`), deckbuilders (`card-game`) or painting tiles (`godot-tilemap`, `unity-tilemap-2d`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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