Roblox DataStoreService persistence: load on join, save on leave and BindToClose, UpdateAsync vs SetAsync, session locking and OrderedDataStore leaderboards. Use for lost player data, items duplicating after teleport, or "too many requests" errors. Not for engine-neutral saves (`save-systems`), Luau basics (`roblox-luau`) or economy numbers (`roblox-simulator-economy`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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