Engine-neutral save and load with Godot and Python code: what to serialize, slots and autosave, atomic writes and versioned migration. Use for save/load or a continue button, or saves that corrupt after a crash or break after a patch. Not for Roblox DataStores (`roblox-datastores`), data assets (`godot-resources`, `unity-scriptableobjects`) or genre save screens (`rpg`, `visual-novel`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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