Use when shading an asset in Maya with Arnold: OpenPBR or aiStandardSurface materials, hooking up Substance Painter or UDIM texture sets, color spaces (sRGB, Raw, ACEScg), a normal map that looks wrong, displacement with black holes or faceting, skin SSS, chrome and metals, glass or crystal, car paint, aiStandardHair, porting Standard Surface to OpenPBR, or a lookdev turntable with chrome and gray balls. Also when textures render washed out, too dark or plastic in Arnold.
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
Similar tools
frontend-design193,970 ★ Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps w
web-artifacts-builder193,970 ★ Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web tech
frontend-ui-engineering117,009 ★ Builds production-quality, accessible, responsive user-facing UIs. Use when building or modifying interfaces a
dashboard-chat-best-practices116,728 ★ Apply dashboard-grade chat UX patterns in the Eve chat template. Use when changing Next.js Cache Components/PP
design-taste-frontend114,719 ★ tasteskill 2.5.1, the anti-slop frontend skill. Builds professional company websites at the level of figma.com