Loads glTF/GLB models into three.js r187 and plays their animations: GLTFLoader, DRACO, Meshopt and KTX2 decoders, AnimationMixer cross-fades and SkeletonUtils clones. Use when a model is invisible or tiny, decoder files 404, animations never play, or clones share one skeleton. Not for scene setup (`threejs-scene-setup`) or lighting (`threejs-materials-lighting`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
Similar tools
godot-gdscript-patterns42,470 ★ Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when buildin
unity-ecs-patterns42,470 ★ Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. U
game-engine41,117 ★ Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use whe
2d-games33,462 ★ 2D game development principles. Sprites, tilemaps, physics, camera.
3d-games33,462 ★ 3D game development principles. Rendering, shaders, physics, cameras.