Unity 6.3 LTS character animation with the Animator (Mecanim): states and transitions, blend trees, Avatar Mask layers, root motion and humanoid IK. Use for SetTrigger wiring, a transition that lags or never fires, sliding root motion, or an upper-body layer overriding the legs. Not for AI state machines (`game-ai`), juice (`game-feel`) or Godot (`godot-animation`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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