Unity 6.3 LTS data and decoupling with ScriptableObjects: CreateAssetMenu config assets, shared runtime variables, event channels and .asset files made from code. Use for replacing singletons, data-driven items or cards, or values that persist after leaving Play mode. Not for saving progress (`save-systems`) or Godot Resources (`godot-resources`).
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KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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