KitScout

Categories › Software Development › Game development & engines

unreal-behavior-trees

SkillInstall · skills CLI

Unreal Engine 5 (UE 5.8) NPC AI with Behavior Trees, Blackboards, EQS and StateTree: decorators with Observer Aborts, C++ BTTask nodes and running trees from an AIController. Use for UE enemy AI, BT_, BB_ or EQS_ assets, "my AI just stands there" or "MoveTo fails". Not for engine-neutral BT or utility code (`ai-behavior-trees-utility-ai`) or choosing FSM vs BT (`game-ai`).

Install

KitScout test notes

Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.

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