Unreal Engine 5 (UE 5.8) player input with Enhanced Input: Input Actions (IA_), Mapping Contexts (IMC_), ETriggerEvent bindings and remappable keys. Use when wiring move, look or fire, building a rebind menu, or input does nothing, stops after respawn or fires every frame. Not for engine-neutral input design (`input-systems`) or the Character class (`unreal-cpp-gameplay`).
Install
KitScout test notes
Not tested by KitScout yet. When our harness runs it, pros, cons and the tasks we tried appear here, with the date and evidence.
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